})();
var TilingPattern = (function tilingPattern() {
- var PAINT_TYPE_COLORED = 1, PAINT_TYPE_UNCOLORED = 2;
+ var PaintType = {
+ COLORED: 1,
+ UNCOLORED: 2
+ };
+ var MAX_PATTERN_SIZE = 512;
function TilingPattern(IR, color, ctx, objs) {
var IRQueue = IR[2];
var width = botRight[0] - topLeft[0];
var height = botRight[1] - topLeft[1];
- // TODO: hack to avoid OOM, we would idealy compute the tiling
+ // TODO: hack to avoid OOM, we would ideally compute the tiling
// pattern to be only as large as the acual size in device space
// This could be computed with .mozCurrentTransform, but still
// needs to be implemented
- while (Math.abs(width) > 512 || Math.abs(height) > 512) {
- width = 512;
- height = 512;
+ while (Math.abs(width) > MAX_PATTERN_SIZE ||
+ Math.abs(height) > MAX_PATTERN_SIZE) {
+ width = height = MAX_PATTERN_SIZE;
}
var tmpCanvas = new ScratchCanvas(width, height);
var graphics = new CanvasGraphics(tmpCtx, objs);
switch (paintType) {
- case PAINT_TYPE_COLORED:
+ case PaintType.COLORED:
tmpCtx.fillStyle = ctx.fillStyle;
tmpCtx.strokeStyle = ctx.strokeStyle;
break;
- case PAINT_TYPE_UNCOLORED:
+ case PaintType.UNCOLORED:
color = Util.makeCssRgb.apply(this, color);
tmpCtx.fillStyle = color;
tmpCtx.strokeStyle = color;