var Stream = (function() {
function constructor(arrayBuffer, start, length, dict) {
- this.bytes = Uint8Array(arrayBuffer);
+ this.bytes = new Uint8Array(arrayBuffer);
this.start = start || 0;
this.pos = this.start;
this.end = (start + length) || this.bytes.length;
var StringStream = (function() {
function constructor(str) {
var length = str.length;
- var bytes = Uint8Array(length);
+ var bytes = new Uint8Array(length);
for (var n = 0; n < length; ++n)
bytes[n] = str.charCodeAt(n);
Stream.call(this, bytes);
var size = 512;
while (size < requested)
size <<= 1;
- var buffer2 = Uint8Array(size);
+ var buffer2 = new Uint8Array(size);
for (var i = 0; i < current; ++i)
buffer2[i] = buffer[i];
return this.buffer = buffer2;
var FlateStream = (function() {
- const codeLenCodeMap = Uint32Array([
+ var codeLenCodeMap = new Uint32Array([
16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15
]);
- const lengthDecode = Uint32Array([
+ var lengthDecode = new Uint32Array([
0x00003, 0x00004, 0x00005, 0x00006, 0x00007, 0x00008, 0x00009,
0x0000a, 0x1000b, 0x1000d, 0x1000f, 0x10011, 0x20013, 0x20017,
0x2001b, 0x2001f, 0x30023, 0x3002b, 0x30033, 0x3003b, 0x40043,
0x00102, 0x00102, 0x00102
]);
- const distDecode = Uint32Array([
+ var distDecode = new Uint32Array([
0x00001, 0x00002, 0x00003, 0x00004, 0x10005, 0x10007, 0x20009,
0x2000d, 0x30011, 0x30019, 0x40021, 0x40031, 0x50041, 0x50061,
0x60081, 0x600c1, 0x70101, 0x70181, 0x80201, 0x80301, 0x90401,
0xd4001, 0xd6001
]);
- const fixedLitCodeTab = [Uint32Array([
+ var fixedLitCodeTab = [new Uint32Array([
0x70100, 0x80050, 0x80010, 0x80118, 0x70110, 0x80070, 0x80030,
0x900c0, 0x70108, 0x80060, 0x80020, 0x900a0, 0x80000, 0x80080,
0x80040, 0x900e0, 0x70104, 0x80058, 0x80018, 0x90090, 0x70114,
0x900ff
]), 9];
- const fixedDistCodeTab = [Uint32Array([
+ var fixedDistCodeTab = [new Uint32Array([
0x50000, 0x50010, 0x50008, 0x50018, 0x50004, 0x50014, 0x5000c,
0x5001c, 0x50002, 0x50012, 0x5000a, 0x5001a, 0x50006, 0x50016,
0x5000e, 0x00000, 0x50001, 0x50011, 0x50009, 0x50019, 0x50005,
// build the table
var size = 1 << maxLen;
- var codes = Uint32Array(size);
+ var codes = new Uint32Array(size);
for (var len = 1, code = 0, skip = 2;
len <= maxLen;
++len, code <<= 1, skip <<= 1) {
constructor.prototype = Object.create(DecodeStream.prototype);
constructor.prototype.readBlock = function() {
- const tildaCode = "~".charCodeAt(0);
- const zCode = "z".charCodeAt(0);
+ var tildaCode = "~".charCodeAt(0);
+ var zCode = "z".charCodeAt(0);
var str = this.str;
var c = str.getByte();
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 // fx
];
- const MIN_INT = (1<<31) | 0;
- const MAX_INT = (MIN_INT - 1) | 0;
- const MIN_UINT = 0;
- const MAX_UINT = ((1<<30) * 4) - 1;
+ var MIN_INT = (1<<31) | 0;
+ var MAX_INT = (MIN_INT - 1) | 0;
+ var MIN_UINT = 0;
+ var MAX_UINT = ((1<<30) * 4) - 1;
function ToHexDigit(ch) {
if (ch >= "0" && ch <= "9")
return constructor;
})();
-const IDENTITY_MATRIX = [ 1, 0, 0, 1, 0, 0 ];
+var IDENTITY_MATRIX = [ 1, 0, 0, 1, 0, 0 ];
// <canvas> contexts store most of the state we need natively.
// However, PDF needs a bit more state, which we store here.
return constructor;
})();
-const Encodings = {
+var Encodings = {
get ExpertEncoding() {
return shadow(this, "ExpertEncoding", [ ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
"space","exclamsmall","Hungarumlautsmall",,"dollaroldstyle","dollarsuperior",
};
}
- const LINE_CAP_STYLES = [ "butt", "round", "square" ];
- const LINE_JOIN_STYLES = [ "miter", "round", "bevel" ];
- const NORMAL_CLIP = {};
- const EO_CLIP = {};
+ var LINE_CAP_STYLES = [ "butt", "round", "square" ];
+ var LINE_JOIN_STYLES = [ "miter", "round", "bevel" ];
+ var NORMAL_CLIP = {};
+ var EO_CLIP = {};
// Used for tiling patterns
- const PAINT_TYPE_COLORED = 1, PAINT_TYPE_UNCOLORED = 2;
+ var PAINT_TYPE_COLORED = 1, PAINT_TYPE_UNCOLORED = 2;
constructor.prototype = {
translateFont: function(fontDict, xref, resources) {
var pattern = xref.fetchIfRef(patternRes.get(patternName.name));
var patternDict = IsStream(pattern) ? pattern.dict : pattern;
- const types = [null, this.tilingFill,
+ var types = [null, this.tilingFill,
function() { TODO("Shading Patterns"); }];
var typeNum = patternDict.get("PatternType");
var patternFn = types[typeNum];
if (background)
TODO("handle background colors");
- const types = [null,
+ var types = [null,
this.fillFunctionShading,
this.fillAxialShading,
this.fillRadialShading];
if (!dict)
dict = fn;
- const types = [this.constructSampled,
+ var types = [this.constructSampled,
null,
this.constructInterpolated,
this.constructStiched,