var height = canvas.height;
var bl = Util.applyTransform([0, 0], inv);
- var br = Util.applyTransform([0, width], inv);
- var ul = Util.applyTransform([height, 0], inv);
- var ur = Util.applyTransform([height, width], inv);
+ var br = Util.applyTransform([0, height], inv);
+ var ul = Util.applyTransform([width, 0], inv);
+ var ur = Util.applyTransform([width, height], inv);
var x0 = Math.min(bl[0], br[0], ul[0], ur[0]);
var y0 = Math.min(bl[1], br[1], ul[1], ur[1]);