var self = this;
this.IRQueue = IRQueue;
var gfx = new CanvasGraphics(this.ctx, this.objs);
- var startTime = Date.now();
var displayContinuation = function pageDisplayContinuation() {
// Always defer call to display() to work around bug in
var IRQueue = this.IRQueue;
var self = this;
- var startTime = Date.now();
function next() {
startIdx = gfx.executeIRQueue(IRQueue, startIdx, next);
if (startIdx == length) {