var Stream = (function() {
function constructor(arrayBuffer, start, length, dict) {
- this.bytes = new Uint8Array(arrayBuffer);
+ this.bytes = Uint8Array(arrayBuffer);
this.start = start || 0;
this.pos = this.start;
this.end = (start + length) || this.bytes.byteLength;
var StringStream = (function() {
function constructor(str) {
var length = str.length;
- var bytes = new Uint8Array(length);
+ var bytes = Uint8Array(length);
for (var n = 0; n < length; ++n)
bytes[n] = str.charCodeAt(n);
Stream.call(this, bytes);
})();
var FlateStream = (function() {
- const codeLenCodeMap = new Uint32Array([
+ const codeLenCodeMap = Uint32Array([
16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15
]);
- const lengthDecode = new Uint32Array([
+ const lengthDecode = Uint32Array([
0x00003, 0x00004, 0x00005, 0x00006, 0x00007, 0x00008, 0x00009,
0x0000a, 0x1000b, 0x1000d, 0x1000f, 0x10011, 0x20013, 0x20017,
0x2001b, 0x2001f, 0x30023, 0x3002b, 0x30033, 0x3003b, 0x40043,
0x00102, 0x00102, 0x00102
]);
- const distDecode = new Uint32Array([
+ const distDecode = Uint32Array([
0x00001, 0x00002, 0x00003, 0x00004, 0x10005, 0x10007, 0x20009,
0x2000d, 0x30011, 0x30019, 0x40021, 0x40031, 0x50041, 0x50061,
0x60081, 0x600c1, 0x70101, 0x70181, 0x80201, 0x80301, 0x90401,
0xd4001, 0xd6001
]);
- const fixedLitCodeTab = [new Uint32Array([
+ const fixedLitCodeTab = [Uint32Array([
0x70100, 0x80050, 0x80010, 0x80118, 0x70110, 0x80070, 0x80030,
0x900c0, 0x70108, 0x80060, 0x80020, 0x900a0, 0x80000, 0x80080,
0x80040, 0x900e0, 0x70104, 0x80058, 0x80018, 0x90090, 0x70114,
0x900ff
]), 9];
- const fixedDistCodeTab = [new Uint32Array([
+ const fixedDistCodeTab = [Uint32Array([
0x50000, 0x50010, 0x50008, 0x50018, 0x50004, 0x50014, 0x5000c,
0x5001c, 0x50002, 0x50012, 0x5000a, 0x5001a, 0x50006, 0x50016,
0x5000e, 0x00000, 0x50001, 0x50011, 0x50009, 0x50019, 0x50005,
var size = 512;
while (size < requested)
size <<= 1;
- var buffer2 = new Uint8Array(size);
+ var buffer2 = Uint8Array(size);
for (var i = 0; i < current; ++i)
buffer2[i] = buffer[i];
return this.buffer = buffer2;
// build the table
var size = 1 << maxLen;
- var codes = new Uint32Array(size);
+ var codes = Uint32Array(size);
for (var len = 1, code = 0, skip = 2;
len <= maxLen;
++len, code <<= 1, skip <<= 1) {