'Dingbats': true, 'Symbol': true, 'ZapfDingbats': true
};
-// Some characters, e.g. copyrightserif, mapped to the privateData use area and
+// Some characters, e.g. copyrightserif, mapped to the private use area and
// might not be displayed using standard fonts. Mapping/hacking well-known chars
// to the similar equivalents in the normal characters range.
function mapPrivateUseChars(code) {
'Unknown' // 9.Designer
];
- // Mac want 1-octet per character strings while Windows want
+ // Mac want 1-byte per character strings while Windows want
// 2-bytes per character, so duplicate the names table
var stringsUnicode = [];
for (var i = 0, ii = strings.length; i < ii; i++) {
minUnicode = Math.min(minUnicode, unicode);
maxUnicode = Math.max(maxUnicode, unicode);
}
- // high octet must be the same for min and max unicodes
+ // high byte must be the same for min and max unicodes
if ((maxUnicode & 0xFF00) != (minUnicode & 0xFF00))
this.isSymbolicFont = false;
}
if (hasShortCmap && this.hasEncoding && !this.isSymbolicFont) {
// Re-encode short map encoding to unicode -- that simplifies the
// resolution of MacRoman encoded glyphs logic for TrueType fonts:
- // copying all characters to privateData use area, all mapping all known
+ // copying all characters to private use area, all mapping all known
// glyphs to the unicodes. The glyphs and ids arrays will grow.
var usedUnicodes = [];
for (var i = 0, ii = glyphs.length; i < ii; i++) {
var tableData = table.data;
ttf.file += arrayToString(tableData);
- // 4-octet aligned data
+ // 4-byte aligned data
while (ttf.file.length & 3)
ttf.file += String.fromCharCode(0);
}
glyphs = [];
if (this.composite) {
- // composite fonts have multi-octet strings convert the string from
- // single-octet to multi-octet
- // XXX assuming CIDFonts are two-octet - later need to extract the
- // correct octet encoding according to the PDF spec
+ // composite fonts have multi-byte strings convert the string from
+ // single-byte to multi-byte
+ // XXX assuming CIDFonts are two-byte - later need to extract the
+ // correct byte encoding according to the PDF spec
var length = chars.length - 1; // looping over two bytes at a time so
- // loop should never end on the last octet
+ // loop should never end on the last byte
for (var i = 0; i < length; i++) {
var charcode = int16([chars.charCodeAt(i++), chars.charCodeAt(i)]);
var glyph = this.charToGlyph(charcode);
/*
* CharStrings are encoded following the the CharString Encoding sequence
* describe in Chapter 6 of the "Adobe Type1 Font Format" specification.
- * The value in a octet indicates a command, a number, or subsequent bytes
+ * The value in a byte indicates a command, a number, or subsequent bytes
* that are to be interpreted in a special way.
*
* CharString Number Encoding:
- * A CharString octet containing the values from 32 through 255 inclusive
+ * A CharString byte containing the values from 32 through 255 inclusive
* indicate an integer. These values are decoded in four ranges.
*
- * 1. A CharString octet containing a value, v, between 32 and 246 inclusive,
+ * 1. A CharString byte containing a value, v, between 32 and 246 inclusive,
* indicate the integer v - 139. Thus, the integer values from -107 through
- * 107 inclusive may be encoded in single octet.
+ * 107 inclusive may be encoded in single byte.
*
- * 2. A CharString octet containing a value, v, between 247 and 250 inclusive,
- * indicates an integer involving the next octet, w, according to the formula:
+ * 2. A CharString byte containing a value, v, between 247 and 250 inclusive,
+ * indicates an integer involving the next byte, w, according to the formula:
* [(v - 247) x 256] + w + 108
*
- * 3. A CharString octet containing a value, v, between 251 and 254 inclusive,
- * indicates an integer involving the next octet, w, according to the formula:
+ * 3. A CharString byte containing a value, v, between 251 and 254 inclusive,
+ * indicates an integer involving the next byte, w, according to the formula:
* -[(v - 251) * 256] - w - 108
*
* 4. A CharString containing the value 255 indicates that the next 4 bytes
* are a two complement signed integer. The first of these bytes contains the
- * highest order bits, the second octet contains the next higher order bits
- * and the fourth octet contain the lowest order bits.
+ * highest order bits, the second byte contains the next higher order bits
+ * and the fourth byte contain the lowest order bits.
*
*
* CharString Command Encoding:
* CharStrings commands are encoded in 1 or 2 bytes.
*
- * Single octet commands are encoded in 1 octet that contains a value between
+ * Single byte commands are encoded in 1 byte that contains a value between
* 0 and 31 inclusive.
- * If a command octet contains the value 12, then the value in the next octet
+ * If a command byte contains the value 12, then the value in the next byte
* indicates a command. This "escape" mechanism allows many extra commands
* to be encoded and this encoding technique helps to minimize the length of
* the charStrings.
var count = objects.length;
// If there is no object, just create an array saying that with another
- // offset octet.
+ // offset byte.
if (count == 0)
return '\x00\x00\x00';
var data = String.fromCharCode((count >> 8) & 0xFF, count & 0xff);
- // Next octet contains the offset size use to reference object in the file
+ // Next byte contains the offset size use to reference object in the file
// Actually we're using 0x04 to be sure to be able to store everything
// without thinking of it while coding.
data += '\x04';
return charStrings;
},
parsePrivateDict: function parsePrivateDict(parentDict) {
- // no privateData dict, do nothing
+ // no private dict, do nothing
if (!parentDict.hasName('Private'))
return;
var privateOffset = parentDict.getByName('Private');
parentDict.strings);
parentDict.privateDict = privateDict;
- // Parse the Subrs index also since it's relative to the privateData dict.
+ // Parse the Subrs index also since it's relative to the private dict.
if (!privateDict.getByName('Subrs'))
return;
var subrsOffset = privateDict.getByName('Subrs');
else
offsetSize = 4;
- // Next octet contains the offset size use to reference object in the file
+ // Next byte contains the offset size use to reference object in the file
data.push(offsetSize);
// Add another offset after this one because we need a new offset