// This code could go away when bug 471915 has landed
var canvas = document.createElement("canvas");
var ctx = canvas.getContext("2d");
- ctx.font = "bold italic 20px " + fontName + ", Symbol";
- var testString = " ";
+ ctx.font = "bold italic 20px " + fontName + ", Symbol, Arial";
+ var testString = " ";
// Periodicaly check for the width of the testString, it will be
// different once the real font has loaded
var interval = window.setInterval(function canvasInterval(self) {
this.start = this.start || Date.now();
- ctx.font = "bold italic 20px " + fontName + ", Symbol";
+ ctx.font = "bold italic 20px " + fontName + ", Symbol, Arial";
// For some reasons the font has not loaded, so mark it loaded for the
// page to proceed but cry