*/
var FontLoader = {
listeningForFontLoad: false,
-
- scratchCtx: null,
- loading: {},
-
- /**
- * Create the canvas used for measuring the width of text.
- */
- setup: function() {
- var canvas = document.createElement("canvas");
- var ctx = canvas.getContext("2d");
- this.ctx = ctx;
- },
-
- /**
- * Measures the width of some string using a fontObj and some different
- * fallback fonts.
- */
- measure: function(fontObj, str) {
- var ctx = this.ctx;
-
- // THe fonts used as fallback.
- var fallbacks = [ "Arial", "Courier" ];
-
- var widths = [];
- for (var n = 0; n < fallbacks.length; n++) {
- // Choose a large font size as there are no sub-pixel returned from
- // measureText.
- var font = fontObj.getRule(420, fallbacks[n]);
- ctx.font = font;
-
- widths.push(ctx.measureText(str).width);
- }
- return widths;
- },
-
- /**
- * Attaches a fontObj to the DOM and calls Objects.resolve(objId) once
- * the font is loaded.
- */
- bindWebKit: function(objId, fontObj) {
- this.loading[objId] = true;
- var encoding = fontObj.encoding;
-
- // If the font has an encoding, build the test string based on it. If the
- // font doesn't have an encoding, the font can't been used right now and
- // we skip here.
- if (fontObj.supported) {
- var testStr = "";
- for (var enc in encoding) {
- testStr += String.fromCharCode(encoding[enc].unicode);
- }
- } else {
- // This font isn't fully supported yet. Resolve the object such that
- // the execution continues but do nothing else.
- Objects.resolve(objId);
- return;
- }
-
- var before = this.measure(fontObj, testStr);
- this.bindDOM(fontObj);
-
- var start = Date.now();
- var check = function() {
- var measure = this.measure(fontObj, testStr);
-
- for (var i = 0; i < measure.length; i++) {
- if (measure[i] !== before[i]) {
- console.log("loaded font", objId, before, measure, Date.now() - start);
- delete this.loading[objId];
- Objects.resolve(objId);
- return;
- }
- }
-
- setTimeout(check, 0);
- }.bind(this);
-
- // Start checking if font is loaded.
- check();
- },
/**
* Attach the fontObj to the DOM.
return rule;
},
- bind: function(fontObj) {
- // If this isn't Gecko, we assume it's WebKit. See notes in bindWebKit.
- if (!isGecko) {
- this.bindWebKit(fontObj.loadedName, fontObj);
- } else {
- var rule = this.bindDOM(fontObj);
- FontLoader.prepareFontLoadEvent(fontObj, rule);
+ bind: function fontLoaderBind(fonts, callback) {
+ function checkFontsLoaded() {
+ for (var i = 0; i < objs.length; i++) {
+ var fontObj = objs[i];
+ if (fontObj.loading) {
+ return false;
+ }
+ }
+
+ document.documentElement.removeEventListener(
+ 'pdfjsFontLoad', checkFontsLoaded, false);
+
+ callback();
+ return true;
+ }
+
+ var rules = [], names = [], objs = [];
+
+ for (var i = 0; i < fonts.length; i++) {
+ var font = fonts[i];
+
+ // If there is no string on the font, then the font can't get loaded /
+ // get attached to the DOM. Skip this font.
+ if (!font.str) {
+ continue;
+ }
+
+ objs.push(font);
+
+ rules.push(this.bindDOM(font));
+ names.push(font.loadedName);
}
+
+ this.listeningForFontLoad = false;
+ if (!isWorker && rules.length) {
+ FontLoader.prepareFontLoadEvent(rules, names, objs);
+ }
+
+ if (!checkFontsLoaded()) {
+ document.documentElement.addEventListener(
+ 'pdfjsFontLoad', checkFontsLoaded, false);
+ }
+
+ return objs;
},
// Set things up so that at least one pdfjsFontLoad event is
// loaded in a subdocument. It's expected that the load of |rules|
// has already started in this (outer) document, so that they should
// be ordered before the load in the subdocument.
- prepareFontLoadEvent: function(fontObj, rule) {
+ prepareFontLoadEvent: function fontLoaderPrepareFontLoadEvent(rules, names,
+ objs) {
/** Hack begin */
// There's no event when a font has finished downloading so the
// following code is a dirty hack to 'guess' when a font is
// The postMessage() hackery was added to work around chrome bug
// 82402.
+ var div = document.createElement('div');
+ div.setAttribute('style',
+ 'visibility: hidden;' +
+ 'width: 10px; height: 10px;' +
+ 'position: absolute; top: 0px; left: 0px;');
+ var html = '';
+ for (var i = 0; i < names.length; ++i) {
+ html += '<span style="font-family:' + names[i] + '">Hi</span>';
+ }
+ div.innerHTML = html;
+ document.body.appendChild(div);
+
+ if (!this.listeningForFontLoad) {
+ window.addEventListener(
+ 'message',
+ function fontLoaderMessage(e) {
+ var fontNames = JSON.parse(e.data);
+ for (var i = 0; i < objs.length; ++i) {
+ var font = objs[i];
+ font.loading = false;
+ }
+ var evt = document.createEvent('Events');
+ evt.initEvent('pdfjsFontLoad', true, false);
+ document.documentElement.dispatchEvent(evt);
+ },
+ false);
+ this.listeningForFontLoad = true;
+ }
+
// XXX we should have a time-out here too, and maybe fire
// pdfjsFontLoadFailed?
var src = '<!DOCTYPE HTML><html><head>';
src += '<style type="text/css">';
- src += rule;
+ for (var i = 0; i < rules.length; ++i) {
+ src += rules[i];
+ }
src += '</style>';
- src += '</script>';
- src += '</head><body>';
- src += '<p style="font-family:\'' + fontObj.loadedName + '\'">Hi</p>'
+ src += '<script type="application/javascript">';
+ var fontNamesArray = '';
+ for (var i = 0; i < names.length; ++i) {
+ fontNamesArray += '"' + names[i] + '", ';
+ }
+ src += ' var fontNames=[' + fontNamesArray + '];\n';
+ src += ' window.onload = function fontLoaderOnload() {\n';
+ src += ' parent.postMessage(JSON.stringify(fontNames), "*");\n';
+ src += ' }';
+ src += '</script></head><body>';
+ for (var i = 0; i < names.length; ++i) {
+ src += '<p style="font-family:\'' + names[i] + '\'">Hi</p>';
+ }
src += '</body></html>';
var frame = document.createElement('iframe');
frame.src = 'data:text/html,' + src;
'width: 10px; height: 10px;' +
'position: absolute; top: 0px; left: 0px;');
document.body.appendChild(frame);
-
- frame.onload = function() {
- Objects.resolve(fontObj.loadedName);
- }
/** Hack end */
}
};
-if (!isWorker) {
- FontLoader.setup();
-}
-
var UnicodeRanges = [
{ 'begin': 0x0000, 'end': 0x007F }, // Basic Latin
{ 'begin': 0x0080, 'end': 0x00FF }, // Latin-1 Supplement
this.$name2 = 'px "' + name + '", "';
this.supported = Object.keys(this.encoding).length != 0;
+
+ // Set the loading flag. Gets set to false in FontLoader.bind().
+ this.loading = true;
};
function int16(bytes) {
var self = this;
this.IRQueue = IRQueue;
- var displayContinuation = function() {
+ var displayContinuation = function() {
+ console.log('--display--');
// Always defer call to display() to work around bug in
// Firefox error reporting from XHR callbacks.
setTimeout(function() {
},
ensureFonts: function(fonts, callback) {
+ console.log('--ensureFonts--');
+ // Convert the font names to the corresponding font obj.
+ for (var i = 0; i < fonts.length; i++) {
+ fonts[i] = Objects.get(fonts[i], true);
+ }
+
+ // Load all the fonts
FontLoader.bind(
fonts,
function(fontObjs) {
- // Rebuild the FontsMap. This is emulating the behavior of the main
- // thread.
- if (fontObjs) {
- // Replace the FontsMap hash with the fontObjs.
- for (var i = 0; i < fontObjs.length; i++) {
- FontsMap[fontObjs[i].loadedName] = {fontObj: fontObjs[i]};
- }
- }
-
this.stats.fonts = Date.now();
callback.call(this);
fnArray.push("dependency");
argsArray.push(depList);
for (var i = 0; i < depList.length; i++) {
- dependency.push(depList);
+ dependency.push(depList[i]);
}
}
if (font.translated) {
// keep track of each font we translated so the caller can
// load them asynchronously before calling display on a page
- var loadedName = "font_" + getIRQueue + + (FontLoadedCounter++);
+ var loadedName = "font_" + uniquePrefix + (FontLoadedCounter++);
font.translated.properties.loadedName = loadedName;
FontsMap[loadedName] = font;
}
},
- get: function(objId) {
+ /**
+ * If `ignoreResolve` is true, this function doesn't test if the object
+ * is resolved when getting the object's data.
+ */
+ get: function(objId, ignoreResolve) {
var obj = this.hash[objId];
- if (!obj || !obj.isResolved) {
+ if (!ignoreResolve && (!obj || !obj.isResolved)) {
throw "Requesting object that isn't resolved yet " + objId;
}
return obj.data;
if (data != null) {
this.isResolved = true;
this.$data = data;
+ this.hasData = true;
} else {
this.isResolved = false;
this.$data = EMPTY_PROMISE;
var pageNum = data.pageNum;
var page = this.pageCache[pageNum];
+ // DepFonts are all fonts are required to render the page. `fontsToLoad`
+ // are all the fonts that are required to render the page AND that
+ // aren't loaded on the page yet.
var depFonts = data.depFonts;
+ var fontsToLoad = [];
function checkFontData() {
// Check if all fontObjs have been processed. If not, shedule a
// the next fonts.
for (var i = 0; i < depFonts.length; i++) {
var fontName = depFonts[i];
- var fontObj = Objects.get(fontName);
+ var fontObj = Objects.getPromise(fontName);
if (!fontObj.hasData) {
+ console.log('need to wait for fontData', fontName);
fontObj.onData(checkFontData);
+ return;
+ } else if (!fontObj.isResolved) {
+ fontsToLoad.push(fontName);
}
}
// At this point, all font data ia loaded. Start the actuall rendering.
- page.startRenderingFromIRQueue(data.IRQueue, depFonts);
+ page.startRenderingFromIRQueue(data.IRQueue, fontsToLoad);
}
checkFontData();
fontHandler.on('font_ready', function(data) {
var objId = data[0];
var fontObj = new FontShape(data[1]);
+
+ console.log('got fontData', objId);
+
// If there is no string, then there is nothing to attach to the DOM.
if (!fontObj.str) {
Objects.resolve(objId, fontObj);
} else {
Objects.setData(objId, fontObj);
- FontLoader.bind(fontObj);
}
});