// Is there a one-to-one correspondence between pixels in the loop below?
if (length !== 4*comps.length/3)
- error('Number of image pixels mismatch');
+ error('Number of image pixels mismatch (RGB)');
for (var i = 0; i < length; i += 4) {
buffer[i] = comps[compsPos++];
var comps = this.getComponents(imgArray);
var length = width * height;
+ // Is there a one-to-one correspondence between pixels in the loop below?
+ if (length !== comps.length)
+ error('Number of image pixels mismatch (Gray)');
+
for (var i = 0; i < length; ++i)
buffer[i] = comps[i];
}