From: yomguy Date: Thu, 8 Oct 2009 14:18:45 +0000 (+0000) Subject: fix format descriptions X-Git-Tag: 0.3.2~246 X-Git-Url: https://git.parisson.com/?a=commitdiff_plain;h=66c6843942426d2d6ad3d58957bd31461e5f8fc7;p=timeside.git fix format descriptions --- diff --git a/decode/flac.py b/decode/flac.py index 466b6e8..e7115c7 100644 --- a/decode/flac.py +++ b/decode/flac.py @@ -49,7 +49,11 @@ class FlacDecoder(DecoderCore): def description(self): return """ - Free Lossless Audio Codec (FLAC) is a file format for lossless audio data compression. During compression, FLAC does not lose quality from the audio stream, as lossy compression formats such as MP3, AAC, and Vorbis do. Josh Coalson is the primary author of FLAC. + Free Lossless Audio Codec (FLAC) is a file format for lossless audio + data compression. During compression, FLAC does not lose quality from + the audio stream, as lossy compression formats such as MP3, AAC, and + Vorbis do. Josh Coalson is the primary author of FLAC. + (source Wikipedia) """ def get_file_info(self): diff --git a/decode/mp3.py b/decode/mp3.py index 81e4851..d795f49 100644 --- a/decode/mp3.py +++ b/decode/mp3.py @@ -49,7 +49,13 @@ class Mp3Decoder(DecoderCore): def description(self): return """ - MPEG-1 Audio Layer 3, more commonly referred to as MP3, is a patented digital audio encoding format using a form of lossy data compression. It is a common audio format for consumer audio storage, as well as a de facto standard of digital audio compression for the transfer and playback of music on digital audio players. MP3 is an audio-specific format that was designed by the Moving Picture Experts Group as part of its MPEG-1 standard. + MPEG-1 Audio Layer 3, more commonly referred to as MP3, is a patented + digital audio encoding format using a form of lossy data compression. + It is a common audio format for consumer audio storage, as well as a + de facto standard of digital audio compression for the transfer and + playback of music on digital audio players. MP3 is an audio-specific + format that was designed by the Moving Picture Experts Group as part + of its MPEG-1 standard. (source Wikipedia) """ def get_file_info(self): diff --git a/decode/ogg.py b/decode/ogg.py index b4fa46a..b4758ce 100644 --- a/decode/ogg.py +++ b/decode/ogg.py @@ -53,7 +53,12 @@ class OggDecoder(DecoderCore): def description(self): return """ - Vorbis is a free software / open source project headed by the Xiph.Org Foundation (formerly Xiphophorus company). The project produces an audio format specification and software implementation (codec) for lossy audio compression. Vorbis is most commonly used in conjunction with the Ogg container format and it is therefore often referred to as Ogg Vorbis. (source Wikipedia) + Vorbis is a free software / open source project headed by the Xiph.Org + Foundation (formerly Xiphophorus company). The project produces an audio + format specification and software implementation (codec) for lossy audio + compression. Vorbis is most commonly used in conjunction with the Ogg + container format and it is therefore often referred to as Ogg Vorbis. + (source Wikipedia) """ def get_file_info(self): diff --git a/decode/wav.py b/decode/wav.py index 1a27014..d6e1dbd 100644 --- a/decode/wav.py +++ b/decode/wav.py @@ -46,7 +46,14 @@ class WavDecoder(DecoderCore): def description(self): return """ - WAV (or WAVE), short for Waveform audio format, also known as Audio for Windows, is a Microsoft and IBM audio file format standard for storing an audio bitstream on PCs. It is an application of the RIFF bitstream format method for storing data in “chunks”, and thus is also close to the 8SVX and the AIFF format used on Amiga and Macintosh computers, respectively. It is the main format used on Windows systems for raw and typically uncompressed audio. The usual bitstream encoding is the Pulse Code Modulation (PCM) format. + WAV (or WAVE), short for Waveform audio format, also known as Audio for + Windows, is a Microsoft and IBM audio file format standard for storing + an audio bitstream on PCs. It is an application of the RIFF bitstream + format method for storing data in “chunks”, and thus is also close to + the 8SVX and the AIFF format used on Amiga and Macintosh computers, + respectively. It is the main format used on Windows systems for raw and + typically uncompressed audio. The usual bitstream encoding is the Pulse + Code Modulation (PCM) format. """ def get_file_info(self): diff --git a/encode/flac.py b/encode/flac.py index 8e41a8b..32d960d 100644 --- a/encode/flac.py +++ b/encode/flac.py @@ -47,7 +47,11 @@ class FlacEncoder(EncoderCore): def get_description(self): return """ - Free Lossless Audio Codec (FLAC) is a file format for lossless audio data compression. During compression, FLAC does not lose quality from the audio stream, as lossy compression formats such as MP3, AAC, and Vorbis do. Josh Coalson is the primary author of FLAC. + Free Lossless Audio Codec (FLAC) is a file format for lossless audio + data compression. During compression, FLAC does not lose quality from + the audio stream, as lossy compression formats such as MP3, AAC, and + Vorbis do. Josh Coalson is the primary author of FLAC. + (source Wikipedia) """ def get_file_info(self): diff --git a/encode/mp3.py b/encode/mp3.py index 72136a1..45eab66 100644 --- a/encode/mp3.py +++ b/encode/mp3.py @@ -65,7 +65,13 @@ class Mp3Encoder(EencoderCore): def get_description(self): return """ - MPEG-1 Audio Layer 3, more commonly referred to as MP3, is a patented digital audio encoding format using a form of lossy data compression. It is a common audio format for consumer audio storage, as well as a de facto standard of digital audio compression for the transfer and playback of music on digital audio players. MP3 is an audio-specific format that was designed by the Moving Picture Experts Group as part of its MPEG-1 standard. + MPEG-1 Audio Layer 3, more commonly referred to as MP3, is a patented + digital audio encoding format using a form of lossy data compression. + It is a common audio format for consumer audio storage, as well as a + de facto standard of digital audio compression for the transfer and + playback of music on digital audio players. MP3 is an audio-specific + format that was designed by the Moving Picture Experts Group as part + of its MPEG-1 standard. (source Wikipedia) """ def get_file_info(self): diff --git a/encode/ogg.py b/encode/ogg.py index e4a2d8c..07cac54 100644 --- a/encode/ogg.py +++ b/encode/ogg.py @@ -51,7 +51,12 @@ class OggVorbisEncoder(EncoderCore): def description(self): return """ - Vorbis is a free software / open source project headed by the Xiph.Org Foundation (formerly Xiphophorus company). The project produces an audio format specification and software implementation (codec) for lossy audio compression. Vorbis is most commonly used in conjunction with the Ogg container format and it is therefore often referred to as Ogg Vorbis. (source Wikipedia) + Vorbis is a free software / open source project headed by the Xiph.Org + Foundation (formerly Xiphophorus company). The project produces an audio + format specification and software implementation (codec) for lossy audio + compression. Vorbis is most commonly used in conjunction with the Ogg + container format and it is therefore often referred to as Ogg Vorbis. + (source Wikipedia) """ def get_file_info(self, file): diff --git a/encode/wav.py b/encode/wav.py index 482a532..17021e9 100644 --- a/encode/wav.py +++ b/encode/wav.py @@ -44,7 +44,14 @@ class WavEncoder(EncoderCore): def get_description(self): return """ - WAV (or WAVE), short for Waveform audio format, also known as Audio for Windows, is a Microsoft and IBM audio file format standard for storing an audio bitstream on PCs. It is an application of the RIFF bitstream format method for storing data in “chunks”, and thus is also close to the 8SVX and the AIFF format used on Amiga and Macintosh computers, respectively. It is the main format used on Windows systems for raw and typically uncompressed audio. The usual bitstream encoding is the Pulse Code Modulation (PCM) format. + WAV (or WAVE), short for Waveform audio format, also known as Audio for + Windows, is a Microsoft and IBM audio file format standard for storing + an audio bitstream on PCs. It is an application of the RIFF bitstream + format method for storing data in “chunks”, and thus is also close to + the 8SVX and the AIFF format used on Amiga and Macintosh computers, + respectively. It is the main format used on Windows systems for raw and + typically uncompressed audio. The usual bitstream encoding is the Pulse + Code Modulation (PCM) format. """ def get_file_info(self):