<\/div>';
+}
+
+function _mkDivIe(x, y, w, h)
+{
+ this.htm += '%%'+this.color+';'+x+';'+y+';'+w+';'+h+';';
+}
+
+function _mkDivPrt(x, y, w, h)
+{
+ this.htm += '
<\/div>';
+}
+
+var _regex = /%%([^;]+);([^;]+);([^;]+);([^;]+);([^;]+);/g;
+function _htmRpc()
+{
+ return this.htm.replace(
+ _regex,
+ '
\n');
+}
+
+function _htmPrtRpc()
+{
+ return this.htm.replace(
+ _regex,
+ '
\n');
+}
+
+function _mkLin(x1, y1, x2, y2)
+{
+ if(x1 > x2)
+ {
+ var _x2 = x2;
+ var _y2 = y2;
+ x2 = x1;
+ y2 = y1;
+ x1 = _x2;
+ y1 = _y2;
+ }
+ var dx = x2-x1, dy = Math.abs(y2-y1),
+ x = x1, y = y1,
+ yIncr = (y1 > y2)? -1 : 1;
+
+ if(dx >= dy)
+ {
+ var pr = dy<<1,
+ pru = pr - (dx<<1),
+ p = pr-dx,
+ ox = x;
+ while(dx > 0)
+ {--dx;
+ ++x;
+ if(p > 0)
+ {
+ this._mkDiv(ox, y, x-ox, 1);
+ y += yIncr;
+ p += pru;
+ ox = x;
+ }
+ else p += pr;
+ }
+ this._mkDiv(ox, y, x2-ox+1, 1);
+ }
+
+ else
+ {
+ var pr = dx<<1,
+ pru = pr - (dy<<1),
+ p = pr-dy,
+ oy = y;
+ if(y2 <= y1)
+ {
+ while(dy > 0)
+ {--dy;
+ if(p > 0)
+ {
+ this._mkDiv(x++, y, 1, oy-y+1);
+ y += yIncr;
+ p += pru;
+ oy = y;
+ }
+ else
+ {
+ y += yIncr;
+ p += pr;
+ }
+ }
+ this._mkDiv(x2, y2, 1, oy-y2+1);
+ }
+ else
+ {
+ while(dy > 0)
+ {--dy;
+ y += yIncr;
+ if(p > 0)
+ {
+ this._mkDiv(x++, oy, 1, y-oy);
+ p += pru;
+ oy = y;
+ }
+ else p += pr;
+ }
+ this._mkDiv(x2, oy, 1, y2-oy+1);
+ }
+ }
+}
+
+function _mkLin2D(x1, y1, x2, y2)
+{
+ if(x1 > x2)
+ {
+ var _x2 = x2;
+ var _y2 = y2;
+ x2 = x1;
+ y2 = y1;
+ x1 = _x2;
+ y1 = _y2;
+ }
+ var dx = x2-x1, dy = Math.abs(y2-y1),
+ x = x1, y = y1,
+ yIncr = (y1 > y2)? -1 : 1;
+
+ var s = this.stroke;
+ if(dx >= dy)
+ {
+ if(dx > 0 && s-3 > 0)
+ {
+ var _s = (s*dx*Math.sqrt(1+dy*dy/(dx*dx))-dx-(s>>1)*dy) / dx;
+ _s = (!(s-4)? Math.ceil(_s) : Math.round(_s)) + 1;
+ }
+ else var _s = s;
+ var ad = Math.ceil(s/2);
+
+ var pr = dy<<1,
+ pru = pr - (dx<<1),
+ p = pr-dx,
+ ox = x;
+ while(dx > 0)
+ {--dx;
+ ++x;
+ if(p > 0)
+ {
+ this._mkDiv(ox, y, x-ox+ad, _s);
+ y += yIncr;
+ p += pru;
+ ox = x;
+ }
+ else p += pr;
+ }
+ this._mkDiv(ox, y, x2-ox+ad+1, _s);
+ }
+
+ else
+ {
+ if(s-3 > 0)
+ {
+ var _s = (s*dy*Math.sqrt(1+dx*dx/(dy*dy))-(s>>1)*dx-dy) / dy;
+ _s = (!(s-4)? Math.ceil(_s) : Math.round(_s)) + 1;
+ }
+ else var _s = s;
+ var ad = Math.round(s/2);
+
+ var pr = dx<<1,
+ pru = pr - (dy<<1),
+ p = pr-dy,
+ oy = y;
+ if(y2 <= y1)
+ {
+ ++ad;
+ while(dy > 0)
+ {--dy;
+ if(p > 0)
+ {
+ this._mkDiv(x++, y, _s, oy-y+ad);
+ y += yIncr;
+ p += pru;
+ oy = y;
+ }
+ else
+ {
+ y += yIncr;
+ p += pr;
+ }
+ }
+ this._mkDiv(x2, y2, _s, oy-y2+ad);
+ }
+ else
+ {
+ while(dy > 0)
+ {--dy;
+ y += yIncr;
+ if(p > 0)
+ {
+ this._mkDiv(x++, oy, _s, y-oy+ad);
+ p += pru;
+ oy = y;
+ }
+ else p += pr;
+ }
+ this._mkDiv(x2, oy, _s, y2-oy+ad+1);
+ }
+ }
+}
+
+function _mkLinDott(x1, y1, x2, y2)
+{
+ if(x1 > x2)
+ {
+ var _x2 = x2;
+ var _y2 = y2;
+ x2 = x1;
+ y2 = y1;
+ x1 = _x2;
+ y1 = _y2;
+ }
+ var dx = x2-x1, dy = Math.abs(y2-y1),
+ x = x1, y = y1,
+ yIncr = (y1 > y2)? -1 : 1,
+ drw = true;
+ if(dx >= dy)
+ {
+ var pr = dy<<1,
+ pru = pr - (dx<<1),
+ p = pr-dx;
+ while(dx > 0)
+ {--dx;
+ if(drw) this._mkDiv(x, y, 1, 1);
+ drw = !drw;
+ if(p > 0)
+ {
+ y += yIncr;
+ p += pru;
+ }
+ else p += pr;
+ ++x;
+ }
+ }
+ else
+ {
+ var pr = dx<<1,
+ pru = pr - (dy<<1),
+ p = pr-dy;
+ while(dy > 0)
+ {--dy;
+ if(drw) this._mkDiv(x, y, 1, 1);
+ drw = !drw;
+ y += yIncr;
+ if(p > 0)
+ {
+ ++x;
+ p += pru;
+ }
+ else p += pr;
+ }
+ }
+ if(drw) this._mkDiv(x, y, 1, 1);
+}
+
+function _mkOv(left, top, width, height)
+{
+ var a = (++width)>>1, b = (++height)>>1,
+ wod = width&1, hod = height&1,
+ cx = left+a, cy = top+b,
+ x = 0, y = b,
+ ox = 0, oy = b,
+ aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1,
+ st = (aa2>>1)*(1-(b<<1)) + bb2,
+ tt = (bb2>>1) - aa2*((b<<1)-1),
+ w, h;
+ while(y > 0)
+ {
+ if(st < 0)
+ {
+ st += bb2*((x<<1)+3);
+ tt += bb4*(++x);
+ }
+ else if(tt < 0)
+ {
+ st += bb2*((x<<1)+3) - aa4*(y-1);
+ tt += bb4*(++x) - aa2*(((y--)<<1)-3);
+ w = x-ox;
+ h = oy-y;
+ if((w&2) && (h&2))
+ {
+ this._mkOvQds(cx, cy, x-2, y+2, 1, 1, wod, hod);
+ this._mkOvQds(cx, cy, x-1, y+1, 1, 1, wod, hod);
+ }
+ else this._mkOvQds(cx, cy, x-1, oy, w, h, wod, hod);
+ ox = x;
+ oy = y;
+ }
+ else
+ {
+ tt -= aa2*((y<<1)-3);
+ st -= aa4*(--y);
+ }
+ }
+ w = a-ox+1;
+ h = (oy<<1)+hod;
+ y = cy-oy;
+ this._mkDiv(cx-a, y, w, h);
+ this._mkDiv(cx+ox+wod-1, y, w, h);
+}
+
+function _mkOv2D(left, top, width, height)
+{
+ var s = this.stroke;
+ width += s+1;
+ height += s+1;
+ var a = width>>1, b = height>>1,
+ wod = width&1, hod = height&1,
+ cx = left+a, cy = top+b,
+ x = 0, y = b,
+ aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1,
+ st = (aa2>>1)*(1-(b<<1)) + bb2,
+ tt = (bb2>>1) - aa2*((b<<1)-1);
+
+ if(s-4 < 0 && (!(s-2) || width-51 > 0 && height-51 > 0))
+ {
+ var ox = 0, oy = b,
+ w, h,
+ pxw;
+ while(y > 0)
+ {
+ if(st < 0)
+ {
+ st += bb2*((x<<1)+3);
+ tt += bb4*(++x);
+ }
+ else if(tt < 0)
+ {
+ st += bb2*((x<<1)+3) - aa4*(y-1);
+ tt += bb4*(++x) - aa2*(((y--)<<1)-3);
+ w = x-ox;
+ h = oy-y;
+
+ if(w-1)
+ {
+ pxw = w+1+(s&1);
+ h = s;
+ }
+ else if(h-1)
+ {
+ pxw = s;
+ h += 1+(s&1);
+ }
+ else pxw = h = s;
+ this._mkOvQds(cx, cy, x-1, oy, pxw, h, wod, hod);
+ ox = x;
+ oy = y;
+ }
+ else
+ {
+ tt -= aa2*((y<<1)-3);
+ st -= aa4*(--y);
+ }
+ }
+ this._mkDiv(cx-a, cy-oy, s, (oy<<1)+hod);
+ this._mkDiv(cx+a+wod-s, cy-oy, s, (oy<<1)+hod);
+ }
+
+ else
+ {
+ var _a = (width-(s<<1))>>1,
+ _b = (height-(s<<1))>>1,
+ _x = 0, _y = _b,
+ _aa2 = (_a*_a)<<1, _aa4 = _aa2<<1, _bb2 = (_b*_b)<<1, _bb4 = _bb2<<1,
+ _st = (_aa2>>1)*(1-(_b<<1)) + _bb2,
+ _tt = (_bb2>>1) - _aa2*((_b<<1)-1),
+
+ pxl = new Array(),
+ pxt = new Array(),
+ _pxb = new Array();
+ pxl[0] = 0;
+ pxt[0] = b;
+ _pxb[0] = _b-1;
+ while(y > 0)
+ {
+ if(st < 0)
+ {
+ pxl[pxl.length] = x;
+ pxt[pxt.length] = y;
+ st += bb2*((x<<1)+3);
+ tt += bb4*(++x);
+ }
+ else if(tt < 0)
+ {
+ pxl[pxl.length] = x;
+ st += bb2*((x<<1)+3) - aa4*(y-1);
+ tt += bb4*(++x) - aa2*(((y--)<<1)-3);
+ pxt[pxt.length] = y;
+ }
+ else
+ {
+ tt -= aa2*((y<<1)-3);
+ st -= aa4*(--y);
+ }
+
+ if(_y > 0)
+ {
+ if(_st < 0)
+ {
+ _st += _bb2*((_x<<1)+3);
+ _tt += _bb4*(++_x);
+ _pxb[_pxb.length] = _y-1;
+ }
+ else if(_tt < 0)
+ {
+ _st += _bb2*((_x<<1)+3) - _aa4*(_y-1);
+ _tt += _bb4*(++_x) - _aa2*(((_y--)<<1)-3);
+ _pxb[_pxb.length] = _y-1;
+ }
+ else
+ {
+ _tt -= _aa2*((_y<<1)-3);
+ _st -= _aa4*(--_y);
+ _pxb[_pxb.length-1]--;
+ }
+ }
+ }
+
+ var ox = -wod, oy = b,
+ _oy = _pxb[0],
+ l = pxl.length,
+ w, h;
+ for(var i = 0; i < l; i++)
+ {
+ if(typeof _pxb[i] != "undefined")
+ {
+ if(_pxb[i] < _oy || pxt[i] < oy)
+ {
+ x = pxl[i];
+ this._mkOvQds(cx, cy, x, oy, x-ox, oy-_oy, wod, hod);
+ ox = x;
+ oy = pxt[i];
+ _oy = _pxb[i];
+ }
+ }
+ else
+ {
+ x = pxl[i];
+ this._mkDiv(cx-x, cy-oy, 1, (oy<<1)+hod);
+ this._mkDiv(cx+ox+wod, cy-oy, 1, (oy<<1)+hod);
+ ox = x;
+ oy = pxt[i];
+ }
+ }
+ this._mkDiv(cx-a, cy-oy, 1, (oy<<1)+hod);
+ this._mkDiv(cx+ox+wod, cy-oy, 1, (oy<<1)+hod);
+ }
+}
+
+function _mkOvDott(left, top, width, height)
+{
+ var a = (++width)>>1, b = (++height)>>1,
+ wod = width&1, hod = height&1, hodu = hod^1,
+ cx = left+a, cy = top+b,
+ x = 0, y = b,
+ aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1,
+ st = (aa2>>1)*(1-(b<<1)) + bb2,
+ tt = (bb2>>1) - aa2*((b<<1)-1),
+ drw = true;
+ while(y > 0)
+ {
+ if(st < 0)
+ {
+ st += bb2*((x<<1)+3);
+ tt += bb4*(++x);
+ }
+ else if(tt < 0)
+ {
+ st += bb2*((x<<1)+3) - aa4*(y-1);
+ tt += bb4*(++x) - aa2*(((y--)<<1)-3);
+ }
+ else
+ {
+ tt -= aa2*((y<<1)-3);
+ st -= aa4*(--y);
+ }
+ if(drw && y >= hodu) this._mkOvQds(cx, cy, x, y, 1, 1, wod, hod);
+ drw = !drw;
+ }
+}
+
+function _mkRect(x, y, w, h)
+{
+ var s = this.stroke;
+ this._mkDiv(x, y, w, s);
+ this._mkDiv(x+w, y, s, h);
+ this._mkDiv(x, y+h, w+s, s);
+ this._mkDiv(x, y+s, s, h-s);
+}
+
+function _mkRectDott(x, y, w, h)
+{
+ this.drawLine(x, y, x+w, y);
+ this.drawLine(x+w, y, x+w, y+h);
+ this.drawLine(x, y+h, x+w, y+h);
+ this.drawLine(x, y, x, y+h);
+}
+
+function jsgFont()
+{
+ this.PLAIN = 'font-weight:normal;';
+ this.BOLD = 'font-weight:bold;';
+ this.ITALIC = 'font-style:italic;';
+ this.ITALIC_BOLD = this.ITALIC + this.BOLD;
+ this.BOLD_ITALIC = this.ITALIC_BOLD;
+}
+var Font = new jsgFont();
+
+function jsgStroke()
+{
+ this.DOTTED = -1;
+}
+var Stroke = new jsgStroke();
+
+function jsGraphics(cnv, wnd)
+{
+ this.setColor = function(x)
+ {
+ this.color = x.toLowerCase();
+ };
+
+ this.setStroke = function(x)
+ {
+ this.stroke = x;
+ if(!(x+1))
+ {
+ this.drawLine = _mkLinDott;
+ this._mkOv = _mkOvDott;
+ this.drawRect = _mkRectDott;
+ }
+ else if(x-1 > 0)
+ {
+ this.drawLine = _mkLin2D;
+ this._mkOv = _mkOv2D;
+ this.drawRect = _mkRect;
+ }
+ else
+ {
+ this.drawLine = _mkLin;
+ this._mkOv = _mkOv;
+ this.drawRect = _mkRect;
+ }
+ };
+
+ this.setPrintable = function(arg)
+ {
+ this.printable = arg;
+ if(jg_fast)
+ {
+ this._mkDiv = _mkDivIe;
+ this._htmRpc = arg? _htmPrtRpc : _htmRpc;
+ }
+ else this._mkDiv = arg? _mkDivPrt : _mkDiv;
+ };
+
+ this.setFont = function(fam, sz, sty)
+ {
+ this.ftFam = fam;
+ this.ftSz = sz;
+ this.ftSty = sty || Font.PLAIN;
+ };
+
+ this.drawPolyline = this.drawPolyLine = function(x, y)
+ {
+ for (var i=x.length - 1; i;)
+ {--i;
+ this.drawLine(x[i], y[i], x[i+1], y[i+1]);
+ }
+ };
+
+ this.fillRect = function(x, y, w, h)
+ {
+ this._mkDiv(x, y, w, h);
+ };
+
+ this.drawPolygon = function(x, y)
+ {
+ this.drawPolyline(x, y);
+ this.drawLine(x[x.length-1], y[x.length-1], x[0], y[0]);
+ };
+
+ this.drawEllipse = this.drawOval = function(x, y, w, h)
+ {
+ this._mkOv(x, y, w, h);
+ };
+
+ this.fillEllipse = this.fillOval = function(left, top, w, h)
+ {
+ var a = w>>1, b = h>>1,
+ wod = w&1, hod = h&1,
+ cx = left+a, cy = top+b,
+ x = 0, y = b, oy = b,
+ aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1,
+ st = (aa2>>1)*(1-(b<<1)) + bb2,
+ tt = (bb2>>1) - aa2*((b<<1)-1),
+ xl, dw, dh;
+ if(w) while(y > 0)
+ {
+ if(st < 0)
+ {
+ st += bb2*((x<<1)+3);
+ tt += bb4*(++x);
+ }
+ else if(tt < 0)
+ {
+ st += bb2*((x<<1)+3) - aa4*(y-1);
+ xl = cx-x;
+ dw = (x<<1)+wod;
+ tt += bb4*(++x) - aa2*(((y--)<<1)-3);
+ dh = oy-y;
+ this._mkDiv(xl, cy-oy, dw, dh);
+ this._mkDiv(xl, cy+y+hod, dw, dh);
+ oy = y;
+ }
+ else
+ {
+ tt -= aa2*((y<<1)-3);
+ st -= aa4*(--y);
+ }
+ }
+ this._mkDiv(cx-a, cy-oy, w, (oy<<1)+hod);
+ };
+
+ this.fillArc = function(iL, iT, iW, iH, fAngA, fAngZ)
+ {
+ var a = iW>>1, b = iH>>1,
+ iOdds = (iW&1) | ((iH&1) << 16),
+ cx = iL+a, cy = iT+b,
+ x = 0, y = b, ox = x, oy = y,
+ aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1,
+ st = (aa2>>1)*(1-(b<<1)) + bb2,
+ tt = (bb2>>1) - aa2*((b<<1)-1),
+ // Vars for radial boundary lines
+ xEndA, yEndA, xEndZ, yEndZ,
+ iSects = (1 << (Math.floor((fAngA %= 360.0)/180.0) << 3))
+ | (2 << (Math.floor((fAngZ %= 360.0)/180.0) << 3))
+ | ((fAngA >= fAngZ) << 16),
+ aBndA = new Array(b+1), aBndZ = new Array(b+1);
+
+ // Set up radial boundary lines
+ fAngA *= Math.PI/180.0;
+ fAngZ *= Math.PI/180.0;
+ xEndA = cx+Math.round(a*Math.cos(fAngA));
+ yEndA = cy+Math.round(-b*Math.sin(fAngA));
+ _mkLinVirt(aBndA, cx, cy, xEndA, yEndA);
+ xEndZ = cx+Math.round(a*Math.cos(fAngZ));
+ yEndZ = cy+Math.round(-b*Math.sin(fAngZ));
+ _mkLinVirt(aBndZ, cx, cy, xEndZ, yEndZ);
+
+ while(y > 0)
+ {
+ if(st < 0) // Advance x
+ {
+ st += bb2*((x<<1)+3);
+ tt += bb4*(++x);
+ }
+ else if(tt < 0) // Advance x and y
+ {
+ st += bb2*((x<<1)+3) - aa4*(y-1);
+ ox = x;
+ tt += bb4*(++x) - aa2*(((y--)<<1)-3);
+ this._mkArcDiv(ox, y, oy, cx, cy, iOdds, aBndA, aBndZ, iSects);
+ oy = y;
+ }
+ else // Advance y
+ {
+ tt -= aa2*((y<<1)-3);
+ st -= aa4*(--y);
+ if(y && (aBndA[y] != aBndA[y-1] || aBndZ[y] != aBndZ[y-1]))
+ {
+ this._mkArcDiv(x, y, oy, cx, cy, iOdds, aBndA, aBndZ, iSects);
+ ox = x;
+ oy = y;
+ }
+ }
+ }
+ this._mkArcDiv(x, 0, oy, cx, cy, iOdds, aBndA, aBndZ, iSects);
+ if(iOdds >> 16) // Odd height
+ {
+ if(iSects >> 16) // Start-angle > end-angle
+ {
+ var xl = (yEndA <= cy || yEndZ > cy)? (cx - x) : cx;
+ this._mkDiv(xl, cy, x + cx - xl + (iOdds & 0xffff), 1);
+ }
+ else if((iSects & 0x01) && yEndZ > cy)
+ this._mkDiv(cx - x, cy, x, 1);
+ }
+ };
+
+/* fillPolygon method, implemented by Matthieu Haller.
+This javascript function is an adaptation of the gdImageFilledPolygon for Walter Zorn lib.
+C source of GD 1.8.4 found at http://www.boutell.com/gd/
+
+THANKS to Kirsten Schulz for the polygon fixes!
+
+The intersection finding technique of this code could be improved
+by remembering the previous intertersection, and by using the slope.
+That could help to adjust intersections to produce a nice
+interior_extrema. */
+ this.fillPolygon = function(array_x, array_y)
+ {
+ var i;
+ var y;
+ var miny, maxy;
+ var x1, y1;
+ var x2, y2;
+ var ind1, ind2;
+ var ints;
+
+ var n = array_x.length;
+ if(!n) return;
+
+ miny = array_y[0];
+ maxy = array_y[0];
+ for(i = 1; i < n; i++)
+ {
+ if(array_y[i] < miny)
+ miny = array_y[i];
+
+ if(array_y[i] > maxy)
+ maxy = array_y[i];
+ }
+ for(y = miny; y <= maxy; y++)
+ {
+ var polyInts = new Array();
+ ints = 0;
+ for(i = 0; i < n; i++)
+ {
+ if(!i)
+ {
+ ind1 = n-1;
+ ind2 = 0;
+ }
+ else
+ {
+ ind1 = i-1;
+ ind2 = i;
+ }
+ y1 = array_y[ind1];
+ y2 = array_y[ind2];
+ if(y1 < y2)
+ {
+ x1 = array_x[ind1];
+ x2 = array_x[ind2];
+ }
+ else if(y1 > y2)
+ {
+ y2 = array_y[ind1];
+ y1 = array_y[ind2];
+ x2 = array_x[ind1];
+ x1 = array_x[ind2];
+ }
+ else continue;
+
+ // Modified 11. 2. 2004 Walter Zorn
+ if((y >= y1) && (y < y2))
+ polyInts[ints++] = Math.round((y-y1) * (x2-x1) / (y2-y1) + x1);
+
+ else if((y == maxy) && (y > y1) && (y <= y2))
+ polyInts[ints++] = Math.round((y-y1) * (x2-x1) / (y2-y1) + x1);
+ }
+ polyInts.sort(_CompInt);
+ for(i = 0; i < ints; i+=2)
+ this._mkDiv(polyInts[i], y, polyInts[i+1]-polyInts[i]+1, 1);
+ }
+ };
+
+ this.drawString = function(txt, x, y)
+ {
+ this.htm += '
'+
+ txt +
+ '<\/div>';
+ };
+
+/* drawStringRect() added by Rick Blommers.
+Allows to specify the size of the text rectangle and to align the
+text both horizontally (e.g. right) and vertically within that rectangle */
+ this.drawStringRect = function(txt, x, y, width, halign)
+ {
+ this.htm += '
'+
+ txt +
+ '<\/div>';
+ };
+
+ this.drawImage = function(imgSrc, x, y, w, h, a)
+ {
+ this.htm += '
'+
+ '

'+
+ '<\/div>';
+ };
+
+ this.clear = function()
+ {
+ this.htm = "";
+ if(this.cnv) this.cnv.innerHTML = "";
+ };
+
+ this._mkOvQds = function(cx, cy, x, y, w, h, wod, hod)
+ {
+ var xl = cx - x, xr = cx + x + wod - w, yt = cy - y, yb = cy + y + hod - h;
+ if(xr > xl+w)
+ {
+ this._mkDiv(xr, yt, w, h);
+ this._mkDiv(xr, yb, w, h);
+ }
+ else
+ w = xr - xl + w;
+ this._mkDiv(xl, yt, w, h);
+ this._mkDiv(xl, yb, w, h);
+ };
+
+ this._mkArcDiv = function(x, y, oy, cx, cy, iOdds, aBndA, aBndZ, iSects)
+ {
+ var xrDef = cx + x + (iOdds & 0xffff), y2, h = oy - y, xl, xr, w;
+
+ if(!h) h = 1;
+ x = cx - x;
+
+ if(iSects & 0xff0000) // Start-angle > end-angle
+ {
+ y2 = cy - y - h;
+ if(iSects & 0x00ff)
+ {
+ if(iSects & 0x02)
+ {
+ xl = Math.max(x, aBndZ[y]);
+ w = xrDef - xl;
+ if(w > 0) this._mkDiv(xl, y2, w, h);
+ }
+ if(iSects & 0x01)
+ {
+ xr = Math.min(xrDef, aBndA[y]);
+ w = xr - x;
+ if(w > 0) this._mkDiv(x, y2, w, h);
+ }
+ }
+ else
+ this._mkDiv(x, y2, xrDef - x, h);
+ y2 = cy + y + (iOdds >> 16);
+ if(iSects & 0xff00)
+ {
+ if(iSects & 0x0100)
+ {
+ xl = Math.max(x, aBndA[y]);
+ w = xrDef - xl;
+ if(w > 0) this._mkDiv(xl, y2, w, h);
+ }
+ if(iSects & 0x0200)
+ {
+ xr = Math.min(xrDef, aBndZ[y]);
+ w = xr - x;
+ if(w > 0) this._mkDiv(x, y2, w, h);
+ }
+ }
+ else
+ this._mkDiv(x, y2, xrDef - x, h);
+ }
+ else
+ {
+ if(iSects & 0x00ff)
+ {
+ if(iSects & 0x02)
+ xl = Math.max(x, aBndZ[y]);
+ else
+ xl = x;
+ if(iSects & 0x01)
+ xr = Math.min(xrDef, aBndA[y]);
+ else
+ xr = xrDef;
+ y2 = cy - y - h;
+ w = xr - xl;
+ if(w > 0) this._mkDiv(xl, y2, w, h);
+ }
+ if(iSects & 0xff00)
+ {
+ if(iSects & 0x0100)
+ xl = Math.max(x, aBndA[y]);
+ else
+ xl = x;
+ if(iSects & 0x0200)
+ xr = Math.min(xrDef, aBndZ[y]);
+ else
+ xr = xrDef;
+ y2 = cy + y + (iOdds >> 16);
+ w = xr - xl;
+ if(w > 0) this._mkDiv(xl, y2, w, h);
+ }
+ }
+ };
+
+ this.setStroke(1);
+ this.setFont("verdana,geneva,helvetica,sans-serif", "12px", Font.PLAIN);
+ this.color = "#000000";
+ this.htm = "";
+ this.wnd = wnd || window;
+
+ if(!jg_ok) _chkDHTM();
+ if(jg_ok)
+ {
+ if(cnv)
+ {
+ if(typeof(cnv) == "string")
+ this.cont = document.all? (this.wnd.document.all[cnv] || null)
+ : document.getElementById? (this.wnd.document.getElementById(cnv) || null)
+ : null;
+ else if(cnv == window.document)
+ this.cont = document.getElementsByTagName("body")[0];
+ // If cnv is a direct reference to a canvas DOM node
+ // (option suggested by Andreas Luleich)
+ else this.cont = cnv;
+ // Create new canvas inside container DIV. Thus the drawing and clearing
+ // methods won't interfere with the container's inner html.
+ // Solution suggested by Vladimir.
+ this.cnv = this.wnd.document.createElement("div");
+ this.cnv.style.fontSize=0;
+ this.cont.appendChild(this.cnv);
+ this.paint = jg_dom? _pntCnvDom : _pntCnvIe;
+ }
+ else
+ this.paint = _pntDoc;
+ }
+ else
+ this.paint = _pntN;
+
+ this.setPrintable(false);
+}
+
+function _mkLinVirt(aLin, x1, y1, x2, y2)
+{
+ var dx = Math.abs(x2-x1), dy = Math.abs(y2-y1),
+ x = x1, y = y1,
+ xIncr = (x1 > x2)? -1 : 1,
+ yIncr = (y1 > y2)? -1 : 1,
+ p,
+ i = 0;
+ if(dx >= dy)
+ {
+ var pr = dy<<1,
+ pru = pr - (dx<<1);
+ p = pr-dx;
+ while(dx > 0)
+ {--dx;
+ if(p > 0) // Increment y
+ {
+ aLin[i++] = x;
+ y += yIncr;
+ p += pru;
+ }
+ else p += pr;
+ x += xIncr;
+ }
+ }
+ else
+ {
+ var pr = dx<<1,
+ pru = pr - (dy<<1);
+ p = pr-dy;
+ while(dy > 0)
+ {--dy;
+ y += yIncr;
+ aLin[i++] = x;
+ if(p > 0) // Increment x
+ {
+ x += xIncr;
+ p += pru;
+ }
+ else p += pr;
+ }
+ }
+ for(var len = aLin.length, i = len-i; i;)
+ aLin[len-(i--)] = x;
+};
+
+function _CompInt(x, y)
+{
+ return(x - y);
+}
+
--
2.39.5